You can recover the torch from the chest below.

The enclosing blocks may be glass to aid your identification of drowned zombies versus non-drowned zombies. Like the flooded dungeon above, the most basic survival-mode aerial drowned farm doesn't require exotic materials, but it requires a large quantity of common materials such as cobblestone, water, and glass. Ideally the water should just reach the edge of the hole, but if water flows into the hole, your drop room below should be configured so that drowned are swept into the drop shaft. In Java Edition, mobs spawn in the range of 24-128 blocks from the player. The room still produces more than enough zombies without these expansions, however. Drowned are not automatically attracted to turtle eggs; they must happen to look in the right direction first, but once a drowned sees it and can find a path to it, the drowned goes for it and falls through the hole. Its eyes, visible through the glass blocks, also change to a blue glow. Unlike an XP farm that generally requires a long falling distance from the dungeon to bring the mobs to near death, no deep excavation is required for a drowned farm. Place a wooden button or a sign on the wall just above the hole to keep the water from flowing into it. Ideally the room should be reasonably close to the overworld surface, but can be any depth that allows for digging 5 blocks or so underneath the floor. Then the only available location where mobs can spawn is your spawning platform. In addition to explaining general mechanics of drowned farming, this tutorial describes two basic drowned farms that are easy to construct in survival mode. Place two water blocks, one at each corner opposite your entrance opening. The basic flooded-dungeon drowned farm described in this tutorial is quick and simple to construct in survival mode. Don't close it off yet. This is a small room at the top of the drop shaft. Once converted to drowned, the player can manually kill them for their loot and experience. Also, if playing an island survival game with few resources, there may not be any villages available to poach. Its pants turn from blue to greenish. The player can circumvent the hostile mob cap (but not the maxEntityCramming gamerule) by pushing the attracted drowned into the Nether dimension. Minecraft Wiki is a Fandom Gaming Community. In all editions, the simple flooded-dungeon farm described first produces the usual rotten flesh, gold, armor, and weapons dropped by zombies, as well as experience orbs.

If you make the shaft shorter, you just have to hit the drowned more times to kill them — up to four hits with a stone sword, which is also required from the flooded dungeon farm described above.

In survival mode, building over the ocean offers safety in falling, unlike building over land. In Java Edition, this farm produces the usual zombie drops as well as experience (XP), but it doesn't produce the tridents and nautilus shells specific to drowned. As zombies fall into the water-trap channel, they wander back and forth across the tops of the hoppers with their heads in the water channel. Running water allows for some breathing space; you want to avoid that. This gets into more exotic farms. A sign on the wall holds up the bottom of the water block, and solid blocks enclose the water on all sides. a half-block space between the top of the landing block and the bottom of the drop shaft above it; the half-block of space lets you attack while preventing any baby drowned from escaping. This works fine if you are the only player in the world, but if there are other players in the Nether, they need to be within the despawning radius of the killing platform to prevent the drowned from despawning in the Nether. Break the torch on the mob spawner. Fish also spawn in this farm and mostly swim upstream avoiding the fall, but once in a while they fall through and die. The simple survival-mode flooded-dungeon farm described here is still useful for gaining a quick and easy way to harvest experience and zombie drops without requiring significant construction or materials. To bypass the mob cap and dramatically increase the production rate, you can have the drowned be swept into a Nether portal, so the drowned disappear from the Overworld and drop onto a killing platform in the Nether. It isn't automatic, however. You can seal it with glass blocks as shown in the illustration, to let you see into the dungeon. Place blocks (preferably glass) on the ceiling to contain the water channel. This is the most basic farm, needing only basic materials that are readily available in survival mode. The drowned spawn naturally under the correct conditions of being underwater at light level 7 or less, and they are funneled first into an intermediate area to prevent lethal fall damage, before dropping into the killing chamber where the player waits. The signs hold up the bottom of the water blocks while providing air space for you and mobs to pass by the signs. Hoppers are needed only to collect drops and move them into the chest. The illustration on the right shows a side view of a basic survival-mode drowned farm, showing the dungeon above and the trap / collection room below.

For convenience, it is nice to have nearby (outside the dungeon room), a source of water to scoop with the bucket, gates or doors to keep mobs from wandering into your cave while you work, and a home base or temporary base with your bed, crafting table, and other helpful items a short walk away. Go down into your collection room. One reason for the slow yield is due to the mob cap.

You can combine unenchanted armor and weapons in a grindstone to repair them, thereby saving space in your chest. The purpose of this room is to create a measured distance for the drowned to fall, because the spawning platform is by necessity a lethal fall distance higher than the killing platform, and you don't want the drowned to die except by your own hand! One needs at least 6 blocks of space (including the glass) under the water for the light level to be sufficiently low on the platform to let drowned spawn during the daytime. The slabs under the glass blocks prevent them from escaping, and also prevent them from attacking you (although they can still hit downward if you get too close). To see my Minecraft tutorials, check out the full playlist here: bit.ly/2SsNpGJ All creations copyright of the creators. The water attenuates the sky light by 2, and each block of space under the glass causes further attenuation.

One hit with a stone sword is sufficient to kill a mob that fell 21 blocks. If you fall, you just have the inconvenience of climbing back up. The simplest way to start a survival-mode drowned and zombie farm is to locate a dungeon room that contains a zombie mob spawner. Eventually nautilus shells‌[Bedrock Edition only], as well as gold and enchanted armor appear in the collection chest along with rotten flesh and miscellaneous other items. how-to-build-a-drowned-farm-minecraft-bedrock-edition. This does not affect drowned spawning, but expect to see an occasional raw cod or salmon appear in your chest. All rights reserved. After 30 seconds of having its head submerged, a zombie starts to drown, quivering visibly for 15 seconds, and then changes color. In Bedrock Edition, this farm does produce nautilus shells but not tridents (zombies converted to drowned no longer drop tridents as of Bedrock Edition 1.16.0). You can build a ladder up one side as you build the tower, or if you have enough material and time on your hands, your tower can be a staircase. Or, with a bit more materials and time, you can build a sea-level path from your land base out to your build location, and start building a tower out of any material, as high as you need.

Using a water bucket, place a block of water on each end of the channel.

Drowned also cannot spawn on bottom slabs, but using bottom slabs instead of glass for the bottom of the pool makes the farm inoperable. Quickly place a torch on the mob spawner block to prevent it from spawning further zombies. The first platform you build from this tower is the killing platform, and this is where you wait for the drowned to fall from above, so the minimum altitude must be out of the spawning range to the ocean floor or nearby land. This floor block is in line with the mob spawner. If you can get a turtle egg, your spawning platform should have a 3×3 hole in the center with a block suspended in the middle, connected to the edge of the hole by trapdoors in the open position so that drowned are fooled into thinking they can pathfind to the egg to trample on it. In Bedrock Edition this farm also produces nautilus shells dropped by drowned. Close off any holes in the walls other than the entrance way you intend to use to get in and out of the room. If you forget some materials, simply jump into the ocean and replenish.

The detailed instructions in this tutorial explain how to use a flooded dungeon that converts zombies to drowned.

While the aerial farm (described second) doesn't require exotic materials, it does require large amounts of materials and is more time-consuming to build, although it produces tridents as well as the other drowned drops.

More complex farms are possible, particularly underwater farms for naturally-spawned drowned, which also yield tridents and nautilus shells. A zombie spawns the instant the torch breaks. Unfortunately, once you find a turtle egg, retrieving it requires a pickaxe enchanted with Silk Touch, which may not be available in survival. If you have expanded the room and the water doesn't cover the whole floor, you may need an additional water block on each side wall, or build a stone structure in the far corners for the water to cascade down and spread more. This is the easiest method to implement in survival mode. Once they are attracted, they need to be funneled into one area where the player can easily kill them. The drowned fall into this room from the spawning platform above it. Quickly seal the opening of the dungeon. Even if you don't post your own creations, we appreciate feedback on ours. The bottom of the pool must be glass. Using a glass-bottomed pool for the ceiling takes advantage of the fact that drowned spawn under water but not on transparent surfaces, so they end up spawning on the platform under the glass. Drowned farms in a body of water are more complicated because they function similar to a dry-land mob farm. A villager is typically used as bait to attract drowned, and the funneling can be accomplished with bubble columns. In practice, a trap using a two-block water channel held up with two signs, with two landing blocks (or hoppers) below the channel, works sufficiently well. So you must build a small platform covered with flowing water for the drowned to fall into safely, and be swept by the water into a 1×1 hole in the corner of the room, which is the top of your drop shaft. An aerial spawning platform offers a way to farm naturally-spawned drowned, which can drop tridents when killed. Drowned farming is a way to harvest experience orbs and loot dropped by both zombie and drowned mobs. Sometimes a dungeon is found a short distance inside a cave entrance.

Optionally, glass blocks are helpful for viewing when a zombie becomes drowned. This page was last edited on 26 October 2020, at 22:50. The most efficient way to start the tower over the ocean is to row a boat out to a deep spot with kelp growing near the water surface, allowing you to build from the top of the kelp without needing to build your tower all the way from the ocean floor, and without needing to swim.